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Elden RingV4mp Wiki
Base game

Elden Ring Legacy Dungeons

This page includes story or boss spoilers.

On this page

A legacy dungeon is a large, hand-built area with its own internal layout, shortcuts, and boss. They are the opposite of the open field: tight corridors, locked doors, and enemies that hit like field bosses. Each one also holds something the story needs.

The main ones

Dungeon Region What it gates
Stormveil Castle Limgrave The first Great Rune
Raya Lucaria Academy Liurnia of the Lakes A Great Rune, and the ability to respec
Volcano Manor Mt. Gelmir A Great Rune held by Rykard
Leyndell, Royal Capital Altus Plateau The road to the late game
Crumbling Farum Azula Beyond the capital The final stretch of the story
Miquella’s Haligtree Consecrated Snowfield An optional endgame area

The expansion adds its own: Belurat, Tower Settlement; Shadow Keep; and Enir-Ilim.

How to get through one

Legacy dungeons are built around shortcuts. Push forward until you find a lift or a door that opens from the far side, then rest at the Site of Grace beyond it. From that point the walk back to the boss is short, and dying stops being expensive.

Two other habits matter. First, read the vertical space: many routes continue along the outside of a wall or on a roof rather than through the next doorway. Second, treat every locked door as a promise that there is another way round rather than a dead end.

When to leave

Torrent cannot be summoned inside most legacy dungeons, and the corridors punish wide attacks. If your weapon keeps bouncing off stone, that is the dungeon’s way of telling you to bring something with reach or speed.

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