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Mortal Shell IIV4mp Wiki

Mortal Shell II NPCs

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Marrow Keep services

Marrow Keep is the place to stop after a gate clear or a long exploration run. Its named characters cover the parts of progression you will use most.

NPC What they do
Zhirelle Shell Keeper: Bond tiers, Shell Point capacity, recovery rate, and Memories
Franz Runs the Tarforge; expands upgrades for sidearms and Tarstones and can smelt equipment for materials
Merrick Merchant for Pulse upgrade materials and Tarstones
Milos Guides you to the Gloom Siphon
Sester Genessa Combat training in the Marrow Keep arena
Ruk Guide who appears at multiple map-station locations

Other useful faces

Fainweald has Gorf near the Widow’s Overlook trial clearing; Grisha Hunter and brewer Hilga are in Mushroom Village; and the One-Legged Wolf Tavern contains Gragu, its barkeep, and its regulars. Baghead is in Desolate Peak, while Egon has a trophy-linked interaction at Castigator’s Keep.

The current patch notes say Ruk reacts to progress, and they fix dialogue and interaction problems for several characters. Revisit an NPC after a gate, a Shell unlock, or a major quest step: that is when a new service, conversation, or route hint is most likely to matter.

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