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Mortal Shell IIV4mp Wiki

Mortal Shell II Bosses

This page includes story or boss spoilers.

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Main gate bosses

After the opening region, the game lets you choose the order of its gate regions. The named main gate bosses are: Magdalena, Lady of the Woods in Glutted Mire; The Lost Child in Sanguine Caverns; the Nameless Captive in Prisoner’s Domain; Hexapod in Withered Shoals; Isaac, the Scholar-Prince in Faded Citadel; and Droeg, the Conquerer in Conquered Temple.

The Endgame adds The Monolith, Malborn Offspring, Orrem, the Golem, and Zmey, the Unbidden. That is 11 main boss fights, with gate-dungeon bosses and optional encounters on top.

Boss attempt checklist

Use the individual routes below when you are looking for a particular encounter or reward.

Encounter Guide focus
Tar Golem Opening encounter and Vatra’s Seal
The Lost Child Attack tells, Lost Clotstone, and the next Beacon
Vrago, Solikar Champion Noctean Gate and Voltaic Crown
Caged Grisha Winterglass Lake and Fusillade Stone

Before a new encounter

Before entering Why
Rest at the nearest Beacon Starts the attempt with health, Resolve, and a clear reset point
Pick one weapon you know Makes spacing and posture feedback easier to read
Bring the sidearm for one job Use it for a gap, not every opening
Watch a new phase once Learn the added pattern before forcing damage

Recent updates changed several fights: the Lost Child received collision work and Droeg received riposte-alignment fixes. If a guide’s timing does not match what you see, check the latest patch notes before rebuilding your whole loadout.

Video guide

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