Mortal Shell II Items
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Items are keys, recovery, materials and permanent progress
Items come from chests, breakable objects, enemies, bosses, merchants and quests. The useful distinction is whether an item opens a route, improves a permanent system, restores a resource, or can be traded for coins.
| Item | Type | Effect |
|---|---|---|
| Mether’s Breath | Key item | fast travel and corruption-wall cleansing; returning to Marrow Keep spends all held Gloom |
| Revered Gland | Consumable | adds a Mether’s Pulse use at a beacon |
| Synaptic Vessel | Consumable | increases health restored by Mether’s Pulse |
| Muradean Actuator | Quest item | enables primary-weapon upgrades with Franz |
| Obsidian Lathe | Quest item | enables Sidearm upgrades with Franz |
| Etching Needles | Key item | enables Tarstone upgrades with Franz |
| Laterite | Upgrade material | improves primary-weapon and Sidearm stats and damage |
| Coin of Mammon | Tradable | sells for 500 coins |
Route tools worth keeping in mind
The Chapel Key opens the Chapel doors outside Mushroom Village. The Damp Key opens Sinking Village’s secret. A Blackmarrow Key opens the locked treasure at Marrow Keep, while the Central Shaft Lever opens the gate in the mines. Map fragments such as Location: Axatana put a specific weapon or Sidearm on Ruk’s Map.
For healing, Homemade Draught restores up to one charge and Soiled Chalice restores up to two. Rat Skewer restores 30% HP, while Elixer fully restores HP. Carry recovery that fits the route, and hold key items until you reach their named lock, forge service or quest character.
