Pick the Class That Matches Your Range
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OUTRIDERS offers four distinct classes, each with its own unique abilities: the Trickster assassinating, the Pyromancer incinerating, the Devastator punishing up close, and the Technomancer working at range with heavy ordinance.
Two want to be close
Trickster and Devastator are both described in melee-adjacent terms: assassination and punishing enemies up close. If you already prefer to fight inside the enemy’s reach, one of those two is the class that will feel familiar from the first hour.
Two want distance
Pyromancer and Technomancer are described around ranged output, from incineration to heavy ordinance. They suit players who would rather shape a fight from outside it, using the same ability system to create space rather than close it.
The class defines the abilities
Because the store ties each class to its own abilities that define your playstyle, the class choice is really a choice about which cooldowns you want to manage. The game is a 1-3 player co-op shooter, so a team that mixes ranges covers more situations than one that duplicates a role.
Once the class is set, the build follows: read building with mods and attributes. Then decide how hard you want the game to be in raising the world tier.
