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OUTRIDERSV4mp Wiki
PC and console; base game

Build With Mods and Attributes

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The publisher describes buildcrafting in OUTRIDERS as fine-tuning your loadout with hundreds of mods across guns and gear, multiple class-based skill trees, and attribute points.

Mods change how gear behaves

Four OUTRIDERS build layers: weapon and gear mods, class skill trees, attribute points, and transmog for appearance.
Four dials, one build. Open the full image.

Hundreds of mods across weapons and armour is the widest of the three systems, which makes it the place a build usually takes its shape. Because mods are applied to gear rather than chosen once, new equipment is an opportunity rather than a replacement.

Skill trees and attributes are the frame

Class-based skill trees decide the abilities you are building around, and attribute points push the numbers behind them. Spending attributes without a class plan is the fastest way to end up with a character that does several things adequately.

Transmog keeps the look free

The store notes you can transmog your appearance to any piece of gear you have collected, effortlessly. That decouples how you look from what you are wearing, so a good-looking set never has to cost you a stat choice.

The build serves a role chosen at the start: see picking the class that matches your range. Then test it against harder enemies via the world tier.

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