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TyrannyV4mp Wiki
PC and console; classic-styled RPG in the occupied Tiers

Decide What Your Power Is For

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Tyranny begins in a realm where the tyrant has already won, and the store frames the whole game around what you decide to do about that.

Inside the system, or against it

Four steps of Tyranny's consequence chain: you are the arbiter of law, choose sides and enemies, the world's layout changes, and you decide who the power was for.
The map is a record of the choices. Open the full image.

The question the store poses is direct: will you work inside the system or try to dismantle it? Unusually for the genre, neither answer is presented as the obviously good one, which is what makes it worth thinking about before you have committed your character to a direction.

Three reasons to use your power

The store offers three possible motivations: for the glory of Kyros, for the good of the world, or for your own ambition. Since all three are available at once, your character’s actual motivation is something you define by acting rather than by picking a faction from a menu at the start.

Strengthen the pillars, or climb them

In a realm where the tyrant has already won, the player must decide how to reshape the world: strengthen the pillars of a new regime, or search for more power at the top of the new order. Both roads are described as ways of reshaping the same conquest, which is the point of the setting.

Who you are inside that system is covered in playing the Fatebinder. How disagreements get settled is covered in fighting real-time with pause.

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