Play Any Type of Character
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Skyrim is described as an open-world fantasy epic built around freedom: you are told to play any type of character you can imagine, and to do whatever you want.
Hundreds of options, one character
The store says you choose from hundreds of weapons, spells and abilities. That number is the point of the design: the character system exists to let you play any way you want, rather than to funnel you into a class you would have picked at the start without understanding what any of it did.
You are what you play
The store’s own heading for this is that you are what you play, and it says you define yourself through your actions. That is an instruction as much as a description, because it means the character you end up with is a record of what you actually spent your time doing rather than what you meant to become.
Live another life, in another world
Living another life in another world is how the store frames the legendary freedom of choice, storytelling and adventure the series is known for. Setting out to be someone specific is the fastest way to make that promise mean something, since an open system will happily let you become nobody in particular.
The threat that gives all of it a deadline is covered in meeting the dragons as Dragonborn. The world you do it in is covered in exploring the world the engine builds.
