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New World: AeternumV4mp Wiki
PC and console; base game

Start From an Archetype You Can Change

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New World: Aeternum offers seven unique starting archetypes, each with its own play style, and the publisher states you can choose and change at any point in the game.

The examples sit far apart

Four steps of New World archetypes: pick one of seven, learn its play style, experiment with builds, and change at any point.
The archetype is a starting point, not a lock. Open the full image.

The store names the Destroyer, a mighty slayer brutally executing foes with a massive great axe and war hammer, and the Mystic, a scholar-warrior who seeks to master the forces of life and death. Those two are a fair summary of the range on offer.

Changing is part of the design

Because changing archetype is explicitly allowed at any point, the first choice is not a commitment. That makes early experimentation cheap: you are testing how the game feels rather than locking a long-term build.

You start with nothing

The setting begins with you shipwrecked and without supplies or allies. Since the archetype is the main thing you bring ashore, it is worth picking one that suits how you expect to play before the island starts making decisions for you.

The combat behind those archetypes is covered in building around weapons and powers. For the travelling side, read training a mount.

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