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Crimson DesertV4mp Wiki
PC and console; current enhanced release with post-launch content

Explore Pywel and the Abyss

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Crimson Desert’s world is the continent of Pywel, and the store describes something you are meant to wander rather than simply cross on the way to the next objective.

Wilderness, cities and everything between

Four layers of Crimson Desert's world: wilderness and cities, landmarks and ruins, mounts and cliff climbing, and the Abyss above.
The journey goes up as well as out. Open the full image.

The listed landscape runs from green plains and woods to arid deserts and rugged mountains, alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations you come across landmarks, ancient ruins, hidden treasures and other points of interest that pull you off the direct road.

Getting around is part of the design

You can roam on various mounts, from horses to a dragon and mechs, and scale cliffsides and walls to leap from them and glide. With that many options the shortest route is rarely the interesting one, and the store says plainly that the world is yours to explore as you will, with many paths to uncover.

The Abyss sits above it all

The journey will inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world has to be restored. Stories, quests, encounters, challenges and battles are how the continent is told, so the Abyss works as a destination rather than only as a plot device.

How to survive what you meet out there is covered in fighting without a single path. What to do between trips is covered in setting up the Greymane camp.

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