V4mp

Explore V4mp

Movies and TV are on the way. They are not open yet.

Find your next route. Get back to playing.

WARDOGSV4mp Wiki
PC Early Access build; three-team Control Zone mode

Hold the Control Zone: Three Teams, 100 Points

On this page

WARDOGS is a King of the Hill style fight between three teams rather than two, and the official description spells out the win condition: the team with the most players inside the Control Zone earns points, and the first team to 100 points wins.

Bodies in the zone, not kills

A randomised 2x2 kilometre Control Zone inside a larger map awards points to the team holding the most players inside it, up to 100 points.
The zone moves, so the unit that travels as a group keeps scoring. Open the full image.

The zone is a randomised 2x2km area placed inside a much larger map. Because the scoring counts players inside it, a squad that dies one at a time on the edge contributes nothing, while a squad that arrives together keeps the tick going.

That is why the rewarded cash actions in the official description line up with the objective. Reviving squadmates, ferrying friendlies to the zone and controlling the objective all feed the same bank balance, so the teamplay that scores is also the teamplay that pays.

Build where the fight will be

The description also notes that players can fortify a chokepoint and build a forward operating base. With three teams on the map, a fortified position near the current zone forces attackers into a prepared approach instead of open ground.

Watch the zone marker rather than the kill feed. If the team is spread out, the fastest fix is usually regrouping, not pushing further. For the money side of the same fight, see earning cash in a match and buying a loadout each life.

Video guide

More WARDOGS guides

Browse every WARDOGS guide