About Persona 5 Royal
ATLUS rebuilt the game around new characters, new confidants and a chapter of story the original never told. The catch is that the new chapter is not handed to you.
What Royal adds to Persona 5
The publisher's own description of Royal is a massively expanded and reworked version of the original, and the additions are specific rather than cosmetic. There are new characters, new confidants, new story and new locations. There is a grappling hook, which opens stealth routes into places the original version did not let you reach. And there is a new chapter that runs past where the original story ended and carries its own ending. That chapter is not automatic. The guides we read are clear that it only opens if the school counsellor's confidant, the Councillor, reaches rank nine before the story's mid-November cut-off, with two other bonds, Faith and Justice, deciding how much of the new material you see. Miss the deadline and the game ends the way the original did.
Two new confidants are the headline addition, because confidants are how this series turns the people around you into systems. In the Japanese product page for Royal's original release, ATLUS also advertises a new area of Tokyo and a fully reproduced darts machine as part of the expanded school life, alongside a larger set of daily-life options. Royal is a re-release that keeps adding things to do between the fights, and the calendar is where the real decisions live.
Dungeons, stealth and the hook
The core loop is unchanged: you are a transfer student in Tokyo who spends part of the day living a normal school life and the rest of it infiltrating the distorted spaces where the game's villains hide, stealing their hearts as a Phantom Thief. Persona 5 Royal retains the visual style of the original, and the grappling hook is a new traversal option rather than a rewrite of how the dungeons work. Stealth still comes down to how you approach a shadow and where you start the fight.
What makes the re-release interesting is that the additions were tuned for people who already knew the original. Royal includes gameplay and dungeon refinements rather than only new content, which matters more for a long RPG than any single new area. There are also alternate endings to find, which is the series being explicit that the extra material is meant to change what the ending means.
The layer around the fights
Fights in Persona are a collection problem as much as a tactics problem, and the rules are worth knowing before you spend a night on them. Hitting an enemy's elemental weakness or landing a critical hit downs it and buys you another turn, which is the whole basis of the pressure: find the weakness, then keep the chain going. Downing an enemy also unlocks a Baton Pass, where you hand that extra turn to another party member for a boosted attack. Fusing Personas in the Velvet Room is the other half. Two or more are combined into a new one that inherits abilities from its ingredients, so the roster you carry is something you build rather than only recruit. Confidants are not all fighters, either. Some of the people you spend time with are your party, and several of the most useful never enter a dungeon at all: a counsellor, a teacher, a doctor and a journalist all trade their time for advantages outside the field.
There is a collector's layer on top of all of it. The Thieves Den is a personal space where you display rewards and collectibles, and the PC version ships with more than 40 items of previously released downloadable content included, so the costume and music packs that used to be separate purchases are part of the package. You can also choose between Japanese and English voice tracks, which is the sort of option an RPG this long should always offer.
The useful thing about the publisher's own summary of Royal is that it lists categories rather than boasting: two new confidants, gameplay and dungeon refinements, a new chapter, and the Thieves Den. The refinements are the part that applies to every hour rather than only to the new ones, and the extra confidants are the part that changes how a run is planned. If you are weighing up the expanded version, those two items are the argument, not the cosmetics.
Versions and platforms
The PC release on the store entry used here is a Windows build asking for a modest 8GB of RAM and around 41GB of storage, and it is single-player with full controller support. ATLUS lists the game across PlayStation 5, Nintendo Switch, the Xbox consoles and Windows, so the platform choice is wider than the PC listing alone suggests.
One honest note about maintenance: Royal has received a handful of small version updates since its PC release, which is the shape of support you expect from a finished, single-player game rather than a live one. If you are choosing between this and a newer, shorter RPG, the deciding factor is whether you want to live a year of someone's life.
Should you play it
Yes, if you have not played Persona 5 and want the expanded version, or if you loved the original and want the chapter it withheld. Royal is the base game plus another semester, two more confidants and the traversal tool, and the new material is gated behind a bond you have to build long before it arrives.
Skip it if a calendar-driven RPG is not the shape of game you can finish, or if you want the combat to be the whole game rather than half of a routine. Time is the resource this one actually asks you to manage.

