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The Elder Scrolls OnlineV4mp Wiki
PC and console; base game plus five early adventures

Start With the Seasons

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The Elder Scrolls Online is set nearly 1,000 years before Skyrim, and the publisher describes a Seasons structure that delivers new stories and experimental content every three months.

Three months at a time

Four steps of an Elder Scrolls Online season: a new season every three months, play its story, unlock Tomes rewards, and carry them forward.
The game moves in three-month blocks. Open the full image.

Because content is described as arriving on a three-month cadence, the useful planning unit is a season rather than an expansion. That makes a return after a break simple: you are picking up the current season rather than working through a backlog in order.

Tamriel Tomes carry the rewards

Play and unlock epic rewards with Tamriel Tomes is the publisher’s own phrasing. Treating the Tomes as a checklist for the season gives the open-ended structure a finish line, which matters in a game this large.

The base game already covers a lot

The store states that this version includes the base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild and Dark Brotherhood adventures. That is several distinct regions and storylines before a single season begins.

A season is easier to finish with a plan for each session: see picking a purpose each session. And decide early whether you are playing alone or with others, per travelling Tamriel solo or with friends.

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