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Pillars of Eternity II: DeadfireV4mp Wiki
PC and console; includes turn-based mode and The Ultimate challenge

Try the Turn-Based Mode

On this page

The store page leads with Patch 5.0, which brought a turn-based mode and The Ultimate challenge to a game built on the foundation of classic D&D gameplay.

Turn-based mode exists now

Four checks before committing to a Deadfire fight: pick your mode, know the D&D foundation, give the run a finish line with The Ultimate challenge, and expect choices to matter.
Patch 5.0 in four checks. Open the full image.

Turn-based mode is the headline of Patch 5.0, and it is the first item the store names on the page. For anyone who prefers to plan a fight one step at a time rather than react to one, that is the change worth knowing about before anything else in the game.

The Ultimate challenge

The Ultimate challenge arrives in the same patch, and the store groups it with the mode rather than with the story. A named challenge is a useful thing to have once the main pursuit has stopped being the point, because it puts a finish line on a run that could otherwise keep going indefinitely.

Deeper mechanics, meaningful choices

Deadfire is described as building on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter. Deeper mechanics cut both ways, so the practical approach is to pick the systems you will actually use and leave the rest for another run.

Who fights beside you is covered in building a party of seven companions. How you reach each fight is covered in plotting your own course by ship.

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