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BIOMUTANTV4mp Wiki
PC and console; base game

Craft for the Fight, Pack for the Zone

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BIOMUTANT gives you complete freedom in crafting and equipping: mix and match parts for one or two-handed slash and crush weapons as well as revolvers, rifles and shotguns, and wear what each region requires.

Parts, modules, consequences

Four BIOMUTANT preparation checks: craft the weapon, add modules, dress for the zone, and use crafters to upgrade your sidekick.
Gear answers the environment, not just the enemy. Open the full image.

Because weapons are assembled from parts and then modified with named additions like cork-screws, battery-powered chainsaw modules and bio-contaminated sludge vials, the crafting bench is where a build becomes specific. The store lists the modules as additions to your combat arsenal rather than cosmetic options.

Gear is environmental protection

The examples given are practical: a gas-mask and oxygen tank for Dead Zones, thermos-resistant clothes for cryonic areas, protective gear for bio-contaminated creatures. Packing for a zone is a prerequisite for exploring it, not an optimisation.

Let crafters extend your kit

Characters you meet can craft items such as bionic wings and a jump-pack, and can modify your Automaton. Those sit alongside vehicles and mounts as ways to reach places your own legs cannot, so meeting more craftsmen widens the map.

Gear exists to serve the combat mix in learning the Wung-Fu forms, and to survive the exposures covered in mutations from the world.

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